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Connected lighting · Industrial design · 2018

Second prize · Philips Intelligent Residential Lighting Campus Design Competition

Care‑Night

A bedside lamp that turns the familiar act of lifting a phone into a softer transition at night.

My roleResearch & conceptUser behavior · Journey mapping · Final presentation
TeamThree designersApril–July 2018
Care-Night lamp softly illuminating a bedside phone interaction
Pick up the phone in darkness. The lamp gradually responds.

01 · The moment

The harshest light often arrives at the quietest time.

Before sleep, people charge their phone, turn off the room light, and settle down. When a message arrives, reaching for the phone is easier than reaching for a lamp—leaving the bright screen to become the only light in the room.

02 · User scenario

One small interruption exposes the whole experience.

Nighttime phone scenario: Prepare
01Prepare

Charge the phone and settle in for the night.

Nighttime phone scenario: Interrupt
02Interrupt

A message arrives, but switching on the main lamp feels disruptive.

Nighttime phone scenario: Strain
03Strain

The bright screen becomes the only light in a dark room.

03 · Journey map

The opportunity sat between charging, darkness, and attention.

Mapping the routine made three separate frictions visible: the phone needed a convenient charging place, the lamp was often out of reach, and a dark room amplified the screen’s glare.

Care-Night user journey covering bedtime routines, nighttime interruptions, and waking up
Refined journey map · bedtime behaviors, interruptions, and design opportunities

04 · Product opportunity

Do not add another control. Make the routine itself the interface.

01

Softer light

Reduce the contrast between a bright phone screen and a dark bedroom.

02

Natural control

Use an action people already perform instead of introducing another switch.

03

Easier charging

Give the phone a clear bedside home without adding another cable to the routine.

05 · Concept direction

A charging surface, a night light, and one familiar gesture.

Care‑Night combines wireless charging with ambient-light sensing. When the phone is lifted in a dark room, the lamp gradually illuminates; placing the phone back restores a calm resting state.

Lift the phone.
Let the light follow.
Care-Night moodboard exploring soft diffused lighting
Material direction · frosted translucency creates softer diffuse light.

06 · Interaction storyboard

The object explains itself through use.

Care-Night storyboard showing a phone placed on the five-degree charging surface
Four-step Care-Night interaction sequence: touch, adapt, rest, and lift
01

Touch to light

Tap the front control whenever you need immediate bedside light.

02

Let it adapt

In darkness, Care‑Night shifts to a softer, low-glare level.

03

Rest and charge

The five-degree surface makes phone placement natural and stable.

04

Lift to respond

NFC sensing lets the lamp react when the phone is lifted or returned.

07 · Product system

Move closer.
See what makes
the response possible.

Interactive exploded view

Move across the product to reveal how charging, sensing, stored power, and soft diffusion work together.

Hover or focus a point to explore
Exploded Care-Night lamp with interactive component hotspots
Care‑Night · component architecture
Exploded Care-Night product view showing wireless charging, NFC, battery, and lighting components

07 · Product system

The interaction depended on a credible physical system.

A five-degree top surface supports natural phone placement. Inside, the concept combines charging, sensing, stored power, and a diffused low-energy light source.

01Ambient sensing

Detect whether the room is dark before responding.

02Wireless charging

Turn the top surface into a natural resting place for the phone.

03Soft diffusion

Use a frosted translucent body to spread low, comfortable light.

08 · Outcome & reflection

The idea won attention. Cost kept it conceptual.

The proposal received second prize, with judges highlighting its user-centered starting point and interaction concept. It was not developed for production: wireless charging was still relatively new, and the estimated component cost exceeded the competition’s target product range.

The lasting lesson

A compelling interaction is only one part of product viability. The next version would begin with cost, manufacturing, thermal performance, and charging standards—not add them after the form was resolved.